Not communicating efficiently as a team or camping rather than actively seeking this guy out on the map to end his streak. Rather than ruin it for the other team, it's pointing out that they're doing something wrong, E.g. Just by the average K/D ratio of a player being around 1.2 if you let a team get 10 kills (100 points) ahead it's very unlikely - short of getting a lucky carepackage - to come back from. If the opposing team has let a player on the opposition get 25 (or 24 with Hardline) kills then the game is pretty much over anyway.
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